This presentation took place at the OCPA/OASPA Annual Ohio Conference in Columbus, Ohio on January 19 & 30.
The material and related engagement pieces are hosted on an interactive eLearning 2.0 platform called learni.st.
Objectives for the session were:
- Explore the theory and research behind the effectiveness of game mechanics for learning
- Describe how game mechanics can be leveraged to motivate specific student behaviors to enhance student success in higher education
- Articulate why an understanding of this trend is important for higher education faculty and administrators
- Brainstorm how gamification might be used in participants’ institutions focusing on practical application
Find the presentation HERE, or by clicking on the mockingjay below.
Looking for real-world evidence of gamification? Look no further!